Hello all,
Happy to be here again with another set of ramblings
concerning how my Mali-Wednesday went.
Managed to (barely) get two games in yesterday at Wasteland games in
Duluth, GA. It was a hopping night for
Malifaux, with 8 players showing up getting games in. Our local group has a very diverse group of
players:
-
(2) Arcanist only players
-
Ressers and Ten Thunders player
-
Neverborn and Ten Thunders player
-
(2) Gremlin only players
-
Guild player
-
Outcasts player
-
And myself with Neverborn and Outcasts.
I know that adds up to 9, but one of our players is on
vacation and couldn’t be with us doing nerd stuff.
So, first game comes up.
I pair off with the gentleman who plays Ressers and 10T. We are in the midst of doing a league where
you try and complete all of the strategies and schemes from both the rulebook
and GG2015. We ended up playing Recon,
with distract and breakthrough for both of us.
I had a lovely crew with Props and Strum Collodi, (4) Marionettes,
beckoner, Vasilisa, Widow Weaver, brutal effigy, stitched together. I was up against Molly, Phillip, Nurse,
Chaiki, Rogue Necro, Madame Sybelle, and a rotten bell. Game was a blood fest. Highlight was probably when Collodi went
apeshit on Phillip and the Rogue Necromancy (after pinging the rogue for a few
the previous turns), nuking both of them with 4(!) Pull the strings. In the end, Widow Weaver ended up being the
star of the show, distracting Sybelle, the Belle, and a summoned Punk Zombie
and locking them all in combat over two turns.
Turn 5 ended, and the game ended 9-8
in favor of Molly.
Some thoughts on the crew – Vasilisa is entirely
situational. She spend the entire game getting
stuck between 2 Punk zombies and then getting cut to ribbons. For her same points cost (11 with her
upgrade) I can take a Teddy or Ama No Zako and have something that is really
terrifying for the enemy to face down against.
I am becoming less and less excited to take Vasilisa as a result. I can do everything Vasilisa does with a
beckoner and Collodi, for 2SS cheaper. She
just seems like she would do better in larger games. In a 75SS game, she would probably fill an
excellent niche. But for 50SS games, she
seems like too much of a point drain. I
will have to try her in other roles on the field.
Molly was a lot of fun to play against, especially with all
of the craziness that she can dole out in the form of summoning and the models
that she synergizes with. Rogue was
really cool, but not a crazy. I would
have a blast painting Phillip and the Nanny, and he was a pretty decent support
piece during the game. Nurses are the
craziest things in the universe of Malifaux.
Being able to heal something completely for paralyzed, and then being
able to pull paralyzed off with condition removal is what kept the Rogue
Necromancy alive past turn 2 – Collodi had him down to one single wound before
the bastard managed to heal up all the way.
All in all, I would gladly play against Molly again. It was a blast of a game to play, and very
close all the way to the end.
Next up, I paired up against out resident outcast player to
take on his Tara list in a game of speed-faux.
We had an hour to play Stake a Claim, Murder Protégé, and Vendetta. He had Tara, Karina, Nothing Beast, Rusty
Alyce, (4) void wretches, and a guild autopsy.
I had Props and Strum Collodi, Teddy, (2) stitched together, (3)
Marionettes, Brutal Effigy, Lucky Effigy, and a Silurid. It was meant to be an extremely fast game of
Malifaux, and it was indeed. Stitched
were the absolute heroes of the game, and murdered Nothing Beast in one shot
after shields, and butchered Rusty in a single turn as well. Managed to grab 6 points off of those two
kills alone, and then snag 2 points from Stake a Claim – my new absolute least favorite
strategy to play. Tara managed to grab
two points after the heavy hitters in the crew were dropped.
Tara was an awesome master to play against, even though it
was one sided. My opponent had only
played Tara once or twice before, and we only had an hour and a half to get a
game in, so we played like absolute shit on both ends of the game. Like I said previously, Tara is an awesome
master. Playing against her made me
extremely excited to build my crew – which is still sitting on the back
burner. She has way too many tricks to
try and launch into on a whim – I would really have to prepare before I play Tara.
Things that went well for Collodi this time? Flips for Gamble your life – they were
amazing. Killing Nothing Beast and Rusty
Alyce with stitched togethers was insane.
Other than that, being able to out activate and whoop on Tara’s crew in
the time limit was about all that happened.
Good game, wish that we had time to play it all the way out to the end.
Aside from that, I got nothing. So – hope you enjoyed the quick read. No pictures as we were strapped for
time. Next week we will slow down and
take some pictures. Take it easy
everyone.
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