4/24/2015

Game Night 4.22.15 and an Editorial

Warning - explicit language

Hello all,

Hope all of you are doing well, and have had plenty of time to hobby away in your various games and projects.  I certainly have had a good influx of hobby time come in as of late.  I have had plenty of time to work on all things Malifaux, and think about all things Malifaux it seems.  In my case, that means that I have ordered entirely too much to put together and paint – and I have had way too much time to come up with fun lists and lists of thing that I want to buy.  Never a good combination, but it is the desire we all have for a new shiny to play with. 

With this continuing wave of Malifaux excitement, I have really started to get into the nitty gritty of the game.  While games will always be beer and pretzel games to me, I have decided that I would really like to get into the competitive scene of Malifaux.  Even if it is just to experiment with playing a good amount of games within a very short time frame.   To these ends, I have really buckled down and decided that I want to get good with my chosen masters:  Fated Collodi, Propped Collodi, and Zoraida.  So far all I have play tested is Collodi with this new mindset.  My preliminary thoughts on Collodi were to always use fated, no matter what was in the scheme pool or what the strategy was.  However, bag of props is now my go to for most games.  The practical stacking of the deck with the amount of focus Collodi can pull from his puppets and minions is a no brainer.  Plus, it allows me to spread out my crew a little more and make it less of a target rich environment for blast masters like Criid and Raspy.  Plus, Collodi can beat the shit out of some people with his triggers if you get everything you need to go off.

A blast master in action against Collodi and Widow Weaver - circa 2 weeks ago
SIDE TANGENT – I hear on podcasts and in stores people mispronouncing my master of choice’s name – it is kuh – lOH – dee.  Not Key – lAh – dee or kuh – lAh – dee.  Listen for yourself if you prefer.  This has been an informational session.

Collodi is a great master.  I am comfortable running him in most schemes and strategies – with a few exceptions being missions where he really has to put the beat down on enemies.  It could be my play style, but I am just not comfortable really throwing myself into the fray with my puppets that are low WD but high defense and armor.  Sure they can be awesome, but man – if I can avoid throwing them into a meat grinder, that would be the best option for me.  With one exception. 

Collodi the Blender Master

I had an excellent game against Von Schill.  I had the following list:

Collodi
-          Bag of props
-          Strum the Threads
Teddy
Ama No Zako
(4) Marionettes
(2) Beckoners
Brutal Effigy

This list might seem like a little bit of a hodgepodge, but it ended up being an excellent list for the schemes and the crew that my opponent brought to the table.  He had Von Schill, Hans, Trapper, Student, Lazarus, Hannah, and a Librarian on the table.  We were playing reckoning – one that I am not the biggest fan of – LitS, Breakthrough, Assassinate, Take Prisoner, and Spring the Trap.  I took Spring the Trap and Breakthrough revealed.  My opponent took Assassinate and Breakthrough revealed.  The terrain ended up being set up perfectly where, if I set up second, I could minimalize the amount of pain Hans and the Trapper would bring to the party.  We flip, and Von Schill has to set up first.  I manage to make a very nice hard cover choke point near the left side of my deployment and force him to come to me – perfect set up to our game for Collodi.

Game progresses in what feels like an unstoppable wave for Collodi.  I manage to pull Lazarus completely across the table with the Beckoners and then slap him for slow with Collodi and put a good amount of damage on him.  However, I positioned Teddy poorly, and he didn’t have a line to get through to really put the hurt on Lazarus.  Hannah marched into the grinder as well, and Ama No Zako darted around a building with her flying, trying to cause as much pain as she could.  Eventually, Teddy got into it and demolished Lazarus, and then got into a tickle fight with Hannah for the next 3 turns.  I managed to lure Von Schill into the gap filled with rotten entrails and cotton balls from Teddy, and spring the trap on him.  I had less models on the table at that point, so I managed to snag 2 points.  A few turns later, Hannah stood unopposed in the gap, Ama No Zako was slain, and Collodi was facing down the might of a very angry Von Schill.  The madness started here.  Collodi turned around, took over the Trapper, one shot the student of conflict, tore the Trapper to pieces with a second Pull the Strings and then pushed a Beckoner around the corner of the building to protect it.  At this point, Von Schill eviscerated Collodi in a shower of splinters and torn string.  However, all was not lost – even after assassinate was scored on turn 5.  A Beckoner made a break for it, launching herself across the table and making it to within Breakthrough distance, throwing a marker down.  My opponent had only killed one model this turn, so he turned Hannah and Hans on the lone beckoner out in the open by the scheme marker.  All attacked whiffed and the game was called.  Tie 6-6.  An excellent hand and amazing top decking managed to save the day from loss with the monsterous destruction of the Trapper and Student of Conflict, and then the failure to kill the Beckoner tied me the game.  Absolutely one of the best games I have played in a long time.

Collodi and friends get destroyed in an earlier game against Lady J
What would I Change?

Well, for starters I think I would drop one of the Beckoners.  Two are great – but they are expensive and a one trick pony is all you get for 7SS.  That could be spent, along with the one SS left over, to grab Widow Weaver, or drop Strum the Threads (which is good about half of the time), and get Vasilisa – who is just Collodi’s mean half with nasty triggers.  I have a few ideas involving Depleted in the list as tar pits for the enemy as well.  That list would feature the Marionettes and Ama No Zako being the primary scheme runners, and possibly a stitched or two.  The list is as follows:

Collodi
-          Bag of Props
-          Strum the Threads
(3) Marionettes
Ama No Zako
Brutal Effigy
(2) Stitched Together
(3) Depleted

Now, the main issue in this is that I don’t have nearly the same amount of quality beaters, or the best access to models that can be used to prop Collodi.  Depleted would like to run up and keep someone stuck in, unable to do anything significant.  Collodi could run up with them and then use them to leech off focus, but that does get him close to the front of the action.  I could drop a Depleted and a Stitched Together to have enough points to take Vasilia as another scheme runner/beat stick ish model.  Or, drop a Depleted, a Stitched, and Strum the Threads, and take a Teddy to walk with Collodi up into the face of the action.  There is nothing more terrifying than Teddy and Collodi waltzing up the board to the sound of Collodi’s music.

Plans Moving Forward

I mentioned that I have purchased things of late, and I am happy to say that my Neverborn continue to gain momentum and bodies.  As listed above, I have (finally) acquired a Teddy, which I am very proud to say has managed to mangle a good amount of meat in the resulting games already played with him.  I have also picked up Ama No Zako, Beckoners, Iggy, and Depleted.  I have some 40mm bases inbound as well to help me proxy a pair of Coryphee and sculpt 3 bases of Gupps.  My main idea for all of this is to make as many options open to Collodi for Fated or Props, and then to have a good amount of alternate options available for taking Zoraida to throw my opponents into disarray as I throw down Bad Juju, Silurids, Gupps, and Iggy to stoke the fires on the Voodoo doll.  Everything burns with Iggy and Zoraida plucking on the Voodoo doll.  I breakdown my personal preference on hiring pools as follows:

Collodi’s Pool
Both
Zoraida’s Pool
Vasilisa
Widow Weaver
Bad Juju
Marionettes
Wicked Dolls
Silurids
Teddy
Mr. Tannen
Gupps
Effigies
Mr. Graves
Iggy
Beckoners
Depleted
Spawn Mother
Coryphee
Stitched Together
McTavish
Lazarus

Waldgeists
Need to Purchase*

It is actually pretty humorous how well I stick to these personal limitations – I really like the themed crews of Masters, and therefore I tend to stick with what I can play in the crew with the themed lists.  The only weirdness that I can take in both lists are Beckoners and Teddy for Collodi, as he has less synergy with them than other choices – Iggy is an obvious choice for Zoraida most of the time I think, but from a fluff sense of the game it makes little sense.  However, the idea of Iggy lighting a doll on fire and causing someone else to spontaneously combust is too good not to pass up.  Graves and Tannen are two very hard miniatures to use in game from my limited playing with them.  It is very likely that this is player error on how to use them, but I just don’t seem to get how they are used.  I want them to really work with Zoraida for some reason, but I don’t think the synergy is there to use. 

My next plans moving forward – after getting all of my remaining models that I use often painted up and ready to go – is to try and play catch up with the models that don’t get a lot of play time – Bishop, Sue, and several other mercenary models come to mind.  Then?  I have a Viktorias crew that needs to be painted, Tara that needs to be built and painted, and several other projects for Malifaux that I would like to start – terrain mostly.  However, I may have to cave and pick up one of the following (most likely both at some point):  Jacob Lynch’s crew box or Lucius’ crew box.  I really like the idea of the Lucius box and all of the unique synergies I could pull off with some of his abilities.  However, I seem to have accidentally collected almost all of the models from the theme of Jacob Lynch, so it wouldn’t be a stretch for me to make the jump and collect him so that I can whip him out with all of the addicts and gals that he likes to hang out with.

My eventual long term goal at this point in time is the following:

Neverborn
Outcasts
Collodi
Viktorias
Zoraida
Tara
Lucius
Misaki
Jacob Lynch
Yan Lo/Wong/Hoffman
These are my one off selections for different factions that would be random plays.
Yan Lo would be my one master that I would buy the crew more to paint than to play in all honesty.
These are crews that are going to be picked up for sure eventually

This would be the perfect pool for me, and – seeing as this isn’t the whole faction – I would still have room to add on if I really and truly wanted to.  I am not a fan of Lilith or her play style at all.  Pandora is interesting, but not my cup of tea at all, and The Dreamer is one of those masters that I would have played in a heartbeat had I not found Collodi at first – but now I want nothing to do with him.  On the Outcasts side, the same thing happened with Leveticus, one of my favorite masters from a fluff standpoint.  Hamelin needs to turn into something that doesn’t take 30 minutes to play a turn for me to be interested in.  Jack Daw has been described to me as one of, if not the, most difficult master in the game to play.  While I love a good challenge, that sounds brutal to play.  Plus, his plastic isn’t out and his themed models aren’t all that exciting to me personally.  Von Schill goes back and forth between being a model that I really want to have, to a crew that doesn’t seem like he would be that exciting to play.

All in all, Misaki would add a crazy finesse master to my entourage of crews, Tara is a weird support piece, Vikis are my flavor of brutal combat that I prefer over Lilith, Lynch has cool looking models and a neat theme mechanic, Lucius is THE bad guy in all of Malifaux – more so than any of the Tyrants in my opinion, which makes him the cool master to play.  Zoraida has a special place in my heart as the voodoo queen of Malifaux, being that voodoo magic and scary spooky New Orleans witch doctor stuff is fascinating to me.  Collodi is my go to master and my first love.  What is better than a freaky man sized puppet that goes around and steals children TO TURN INTO MORE PUPPETS?! 

The other crews listed – Yan Lo, Wong, and Hoffman – all tickle the places that the other crews don’t quite make it to.  Yan Lo is just a very cool looking and unique crew box.  I am a fan of Japanese art and history, so the models are all really cool in the fact that they combine the best elements of their culture and style with a bunch of gross undead.  Wong is absolutely and positively the most hilarious character in all of Malifaux.  The sole reason I would play him is to be able to giggle with glee as I blow up literally every-fucking-thing.  Finally, Hoffman.  I was not a huge fan of Hoffman at first, but his fluff really turned me into a fan.  His really tragic story of walking the line between Guild and Arcanists is quite compelling I think.  He is reluctant to really commit to anything, but when he does act he acts with such singular purpose that he is almost unstoppable.  Plus, the steampunk vibe is strongest with him, and steampunk does tend to stoke my boilers (see what I did there?  Just lost 95% of my followers with that one). 

Against a different Steampunk crew - Mei Fang - Collodi and Bishop duke it out

Magnificent Malifaux

All in all, if you haven’t guessed by now, Malifaux is one of my favorite games that I have played.  If I could only play one game for the rest of my days, it would probably be Malifaux.  The sheer amount of variety and balance in the game – minus Leveticus and his attacks that literally erase models (and his immunity to death if he has models to take over – no biggie) – makes this game the best I have played.

Which makes me want to get good at this game and go play as many games as I can squish into my free time as possible.  Which leads me to the logical conclusion that I should play in tournaments.  Not really with the end goal of winning the tournament, but with a reasonable goal of winning atleast half of my games and having a good time playing a shit ton of Malifaux over the course of a day or two.  That is the goal for all of this scheming and playing and talk of models.  I want to get as many games in, and the best option that I can see is tournaments, as we only get in 1-2 games on game night once a week.  I want to clock in my Malifaux at atleast 10-12 games a month, which works out to a weekly game night with 2 games, and then a tournament with 3 games.  Or, playing some extra games during the week if there isn’t a tournament this month.

My first attempt at completing this goal started this Wednesday, with a pair of games – one of which you already read about (see Von Schill game above).  The other was against my typical opponent who was running a new crew – Lady J.  I was running a bunch of new models, and didn’t take advantage of the terrain at all.  We won’t talk about how that game ended, or how quickly it was over.  If I didn’t live in Atlanta, I would attempt to make it over to Giga-Bites on the other side of town on Friday’s, but that would go from a 45 minute drive to a 1 and a half to 2 hour drive in traffic.  There is a tournament coming up soon on May 16th that I am going to try to make.  If you are in the Atlanta area, shoot me a message in the comments if you are interested in trying to make that tournament, or the following GIGACON MALIFAUX WEEKENDER tournament next month – June 6-7.  Both of those are at Giga-Bites in Marietta, GA.  Comment if you would like the information. 

The rivalry between Collodi and the bitch Colette continues - circa about a month ago
I think with that little information drop, I will go ahead and call this post done.  Sorry for the lack of anything super pretty, but I always try to engage in games to get them done quickly so I can have more games in one day.  

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