Showing posts with label Game Night. Show all posts
Showing posts with label Game Night. Show all posts

5/11/2015

Game Night 5.6.15 and an Update

Hello All,

Hope that everyone is doing well.  I have some good stuff for everyone today I think – since our last talk anyway.  It has been a busy week with gaming and life in general, what with Mother’s Day and all this past weekend.  So, let’s get down to the nitty gritty of what happened since last post.

Thursday – 4.30.15

The day after last post’s subject day, I went down to the other local games store like I usually do, armed with nothing more than Twilight Struggle.  My friend and I sat down to play it as he had never been able to play the number one game on BGG for a few years running (at this point in time).  We had an absolute blast, and the fickle hand of fate dealt me my losing hand that game.  We were forced to score both Central and South America in one turn of the game – separate rounds of the turn, but same turn – which caused my opponent to win on turn 6 or 7.  Rough way to end an otherwise very tense game.  I almost had complete control of Europe, I dominated Africa, and had a foothold in Asia, but the control of Asia, scoring almost all of the points for S.E. Asia, and nearly dominating all of the Americas meant that the U.S.S.R would go on to win the day.  An absolutely fantastic game, and one that every collector should have in their library.

At some point in the future, I will run an article in the game play of Twilight Struggle and some of the awesome things that can happen, but that will have to wait for another day.

Down time – 5.1 through 5.5.15

The time between game days always seems to mesh together in an amalgamation of work, painting, working out, and talking to friends and family.  This week, it was much of the same.  However, I did manage to get my (2) Beckoners, Doppelganger, and – FINALLY – finished painting my Brutal Effigy.  I am very excited to have that model done with – probably my least favorite model I have painted for Malifaux out of all of them.  The most important happening for tabletop came in the mail sometime during this period – and a new addiction came with it.  I have really been wanting to get back into playing Zoraida lately, as she is a really cool control master.  I like how she can take various “dumb” models of WP 4 or lower, which lead me to think “hey, aren’t gremlins, like, all WP 3?”  The answer is no, most of them are not.  But Pere Ravage, Raphael LaCroix, and Rami LaCroix are.  And so The Kin and Burt Jebson were ordered with haste.  And now I have Gremlins, just like that.  I would be lying if I told you that I wasn’t excited to get my grubby mitts all over those models.  However, I haven’t been able to get them build and primed due to time constraints lately, but I will get to them eventually.  I was hoping to have them done for a tournament this coming weekend, but it seems that I will not be able to attend the tournament, so it went down the list of importance by a few pegs.  I think wrapping up the last few Neverborn models takes the cake as the next order of business for my painting days – which I may not have time for as school is getting ready to start back up again.  Iggy, (3) Depleted, Ama No Zako, and Lazarus are on the short list of things to get done in the next few painting sessions, and then trying to get some paint on all of the models that I can use with Zoraida – Pere, Rami, and Raphael.  After that, the final things to paint will be the Viktorias, Tara, and the remaining Ophelia box set.  I think that it will be time to grab Jacob Lynch after that, and then Brewmaster and Lucius will be on deck at some point.

Game Nights – 5.6.15 and 5.7.15

All of this brings us to game nights.  Wednesday Malifaux day was a huge success as always, featuring something along the lines of 4 or 5 games going on at once.  We recently started a henchman hardcore league, where you must take 4 models – including your henchman – for 20SS, and run through games with nothing but modified turf war and assassinate in the pool.  I ran against my Arcanist playing friend, who brought Cassandra, Angelica, Willie, and a Blessed of December to the game.  I brought Bad Juju with eternal fiend, Mr. Tannen, Mr. Graves, and a base of gupps.  Honestly, it went terrible.  Graves and Tannen got beat down in the first turns of the game, and then Bad Juju put the hurt on until he was killed and buried.  And then we called it because my opponent wasn’t going to kill the gupps to release Juju again, and there was nothing I could do to score points.  6-1 Cassandra over Bad Juju.

The real Malifaux game of the day was what ended up being the highlight of the night.  I played against my buddy again, only this time I brought out Collodi against his Colette.  We were playing a Gaining Grounds 2015 strategy – Informant.  Basically the moving Turf War.  I took cursed object and power ritual to accompany it.  My crew consisted of:

Collodi
-          -  Props
-          -  Strum
Widow Weaver
Teddy
(2) Marionettes
Brutal Effigy
Lucky Effigy
(2) Depleted
Beckoner

The plan with the crew was to run the depleted up the board with the beckoner and take the informant, and then have Teddy and Widow Weaver play bodyguard against whatever came towards them.  Collodi, the effigies, and the marionettes would run around and claim power ritual and cursed objects.  My opponent took:

Colette
Cassandra
Angelica
Mechanical Rider
(3) Doves
(2) Soulstone Miners

Game ended after turn 4 – shop was closing and we had to roll out.  It ended 7-6 Collodi.  Great game that just seemed to fire on all cylinders.  Collodi didn’t even do much aside from chase off some doves.  Mostly the game came down to management of models and not getting carried away.  The depleted and beckoner stood around the center of the table with the informant and dared anyone to come and take it away from them.  Teddy was one attack away from eviscerating Cassandra in one go.  Widow Weaver went around and paralyzed a soulstone miner and handed it a cursed object.  A mechanical dove swooped in and blew up the soulstone miner.  A single marionette survived the mechanical rider and a summoned metal gamin attacking it in one of my opponent’s corners for power ritual to go off.  All in all, we had a great and close game.  It came down to the wire, and we had to count up VP three times to make sure we got the result right, as it looked like Colette had won.  Managing the central objective for the whole game, plus getting a revealed Power ritual off, and a single point for cursed object all game against his full point breakthrough and full point power ritual was all that separated us.  If he had gone for the central objective instead of worrying about dealing with my Teddy, depleted, and beckoner in the center, he would have won the game.  However, he admitted that he didn’t have the tools to effectively deal with that mosh pit.  His only heavy hitter was really Cassy, and she was busy chasing after Widow Weaver, so he avoided the center rather than force his way into the center without the proper tools.  Great game over all, and really looking forward to getting models on the table with my buddies here in Atlanta for the last time until this August. 

Thursday signified board game and chill night.  My buddies ran some people through some X-Wing, and we set up Five Tribes to run through, but didn’t get a chance to.  We did get to play Hanabi with some new folk, Yardmaster – finally after owning it for the better part of half a year – and Bang! The Dice Game.  That was a good time.  All of those are great little pocket games to keep around with you while you are out and about or in the car so that you have something to do if you are ever bored.  All in all it was a good night of board gaming fun. 


Since then, there has been non-stop action in the form of Shaky Knees Music Festival, Frank Turner Concerts, Mother’s Day, and getting ready to hit the dusty trail back to Auburn for summer classes.  This week will mark the last Malifaux Wednesday and Board Game Thursday until this coming August, and so the posts will more than likely slow down here in the next few weeks as school ramps up into speed mode.  So, if this is my last post until August, I hope that you all get some great gaming in and have plenty of hobby time.  Happy Gaming!

4/30/2015

Game Night 4.29.15

Hello all, 

Happy to be here again with another set of ramblings concerning how my Mali-Wednesday went.  Managed to (barely) get two games in yesterday at Wasteland games in Duluth, GA.  It was a hopping night for Malifaux, with 8 players showing up getting games in.  Our local group has a very diverse group of players:

-          (2) Arcanist only players
-          Ressers and Ten Thunders player
-          Neverborn and Ten Thunders player
-          (2) Gremlin only players
-          Guild player
-          Outcasts player
-          And myself with Neverborn and Outcasts.

I know that adds up to 9, but one of our players is on vacation and couldn’t be with us doing nerd stuff.

So, first game comes up.  I pair off with the gentleman who plays Ressers and 10T.  We are in the midst of doing a league where you try and complete all of the strategies and schemes from both the rulebook and GG2015.  We ended up playing Recon, with distract and breakthrough for both of us.  I had a lovely crew with Props and Strum Collodi, (4) Marionettes, beckoner, Vasilisa, Widow Weaver, brutal effigy, stitched together.  I was up against Molly, Phillip, Nurse, Chaiki, Rogue Necro, Madame Sybelle, and a rotten bell.  Game was a blood fest.  Highlight was probably when Collodi went apeshit on Phillip and the Rogue Necromancy (after pinging the rogue for a few the previous turns), nuking both of them with 4(!) Pull the strings.  In the end, Widow Weaver ended up being the star of the show, distracting Sybelle, the Belle, and a summoned Punk Zombie and locking them all in combat over two turns.  Turn 5 ended, and the game ended 9-8 in favor of Molly. 

Some thoughts on the crew – Vasilisa is entirely situational.  She spend the entire game getting stuck between 2 Punk zombies and then getting cut to ribbons.  For her same points cost (11 with her upgrade) I can take a Teddy or Ama No Zako and have something that is really terrifying for the enemy to face down against.  I am becoming less and less excited to take Vasilisa as a result.  I can do everything Vasilisa does with a beckoner and Collodi, for 2SS cheaper.  She just seems like she would do better in larger games.  In a 75SS game, she would probably fill an excellent niche.  But for 50SS games, she seems like too much of a point drain.  I will have to try her in other roles on the field.

Molly was a lot of fun to play against, especially with all of the craziness that she can dole out in the form of summoning and the models that she synergizes with.  Rogue was really cool, but not a crazy.  I would have a blast painting Phillip and the Nanny, and he was a pretty decent support piece during the game.  Nurses are the craziest things in the universe of Malifaux.  Being able to heal something completely for paralyzed, and then being able to pull paralyzed off with condition removal is what kept the Rogue Necromancy alive past turn 2 – Collodi had him down to one single wound before the bastard managed to heal up all the way.

All in all, I would gladly play against Molly again.  It was a blast of a game to play, and very close all the way to the end. 

Next up, I paired up against out resident outcast player to take on his Tara list in a game of speed-faux.  We had an hour to play Stake a Claim, Murder Protégé, and Vendetta.  He had Tara, Karina, Nothing Beast, Rusty Alyce, (4) void wretches, and a guild autopsy.  I had Props and Strum Collodi, Teddy, (2) stitched together, (3) Marionettes, Brutal Effigy, Lucky Effigy, and a Silurid.  It was meant to be an extremely fast game of Malifaux, and it was indeed.  Stitched were the absolute heroes of the game, and murdered Nothing Beast in one shot after shields, and butchered Rusty in a single turn as well.  Managed to grab 6 points off of those two kills alone, and then snag 2 points from Stake a Claim – my new absolute least favorite strategy to play.  Tara managed to grab two points after the heavy hitters in the crew were dropped.

Tara was an awesome master to play against, even though it was one sided.  My opponent had only played Tara once or twice before, and we only had an hour and a half to get a game in, so we played like absolute shit on both ends of the game.  Like I said previously, Tara is an awesome master.  Playing against her made me extremely excited to build my crew – which is still sitting on the back burner.  She has way too many tricks to try and launch into on a whim – I would really have to prepare before I play Tara.

Things that went well for Collodi this time?  Flips for Gamble your life – they were amazing.  Killing Nothing Beast and Rusty Alyce with stitched togethers was insane.  Other than that, being able to out activate and whoop on Tara’s crew in the time limit was about all that happened.  Good game, wish that we had time to play it all the way out to the end.


Aside from that, I got nothing.  So – hope you enjoyed the quick read.  No pictures as we were strapped for time.  Next week we will slow down and take some pictures.  Take it easy everyone.