2/12/2015

Obsessions over Oblong Outmaneuvering

X-Wing:  The Obsession


                Hello all, glad to be back!  Today we are going to talk about the X-Wing Miniatures game put out by Fantasy Flight Games, a true powerhouse in the Board Game world – you’ve probably heard of them.  If you haven’t, you can thank them for X-Wing, Star Wars Armada, Android Netrunner, Star Wars Age of Empire, Battlestar Galactica, Game of Thrones, and many more renditions of your favorite entertainment as board games that are truly excellent.  I could talk to you for the next week about some of their awesome games, and I am sure that I will at some point, but today we are focusing on something that could be considered their flagship product:  X-WING.

SYNOPSIS:

There are few games that many people can agree are well balanced, engaging, have an actively supported community, and are awesome to look at on the table while they are being played.  Well, X-Wing covers all of that and more.  I’m sure many of you have already played it, seen it, or atleast know about it in some sense.  For those of you that haven’t heard about it, this is a game where you collect pre-painted ships from Star Wars canon (currently only the Original Series) and make a squadron out of some of these iconic vessels and pilots – such as the Millennium Falcon and Luke Skywalker piloting an X-Wing.  Each ship pack comes with an assortment of pilots, upgrade cards to improve your ships, and in some cases missions to be played out on the table. 

The core game comes with all of the tokens that you will need to play the game, as well as all rules that you need to play for 90% of the games you will play.  It also comes with all of the movement templates and range finders used for shooting at other ships.  If you get the core box – which comes with all of this and is an amazing deal for a starter box – you also get 3 ships to start!  You get two TIE fighters of the Galactic Empire as well as an X-Wing for the Rebel Alliance.  From there, it is recommended by many that you simply go out and buy a second core box, which will give you more than enough dice, tokens, cards, and a good amount of ships to build your first squadrons.
 


This is how I started the game of X-Wing, with a simple X-Wing going after a pair of TIEs.  I soon expanded my squadrons to have A-Wings, B-Wings, Y-Wings, the HWK 290, several Z-95 Headhunters, and the terrifying Rebel Aces.  I have yet to buy a large based ship, such as the Millennium Falcon or the agile YT-2400 Freighter used by Dash Rendar.  On the Imperial side of things, I have yet to expand past the original 2 TIE fighters, but I have plans to advance the cause of the Empire in the foreseeable future.

GAMEPLAY:

                Few games run as smoothly as X-Wing that I have found.  The mechanics for X-Wing are designed with beginners in mind, making it easy to learn, hard to master.  This is most likely why this game is so incredibly suited for tournament play.  There are good combos, but even the best combos will be beaten soundly by a competent player armed with a squadron they know well.  You would be hard pressed to try and find some ultimate win combo in this game.  This doesn’t mean that there are not subpar choices to take in a list – for instance, in the current meta of the game, it is not often that you will see Rebel players take E-Wings or Imperials take TIE Advanced, because both of these options – while amazing on their own – are simply too overpriced to take effectively and still be able to build a functional squadron around.  Does that mean that people never take these?  Not at all.  In fact, I have seen people take these options just for the challenge of flying with these ships. Let’s get down to the nitty-gritty of the game so that you can understand what makes a good player that can truly surpass others based on their skill, rather than if they have internet connection to get to net lists.

1.       Squadron Building

I know that I just said about an inch above this that we should get to the nitty-gritty of playing the game, but that honestly does start with Squadron building.  The choices you make here will determine how you fly your squad, and how they will act together on the table.  Let’s use an example from all wave 1 ships, just to keep things simple.  Most games will be played at 100 points – that means you and your opponent will each get to make a squadron with a value of 100 points of ships, pilots, and upgrades.  However, for this upgrade, we will make a 50 point list for both the Empire and the Rebellion.

Rebel Alliance – Yavin Squadron
X-Wing – Rookie Pilot: Proton Torpedoes, R5-K6 [27]
Y-Wing – Gold Squadron Pilot:  Ion Cannon Turret [23]

Galactic Empire – 203rd Squadron
TIE Fighter – Howlrunner: Marksmanship [21]
TIE Fighter – Dark Curse [16]
TIE Fighter – Obsidian Squadron Pilot [13]

As you can see, there are many different ways to make a squadron, featuring lots of different overarching strategies that will impact the heart of the game and how each of the players will proceed.  The Rebel player will focus on attempting to stun ships so that the X-Wing can target lock and use the proton torpedoes to destroy the most important target – in this case Howlrunner.  The Empire player will attempt to get in close as quickly as possible, with Howlrunner giving his ability to Dark Curse at range band 1, allowing him to roll a mighty 5 dice in the attack phase.  3 for being short range, 1 for Dark Curse’s ability, and then 1 again from Howlrunner being within range 1.  5 dice have a much greater chance of causing lots of damage to the enemy, even one as tough as the Y-Wing.

A useful link to check out for squad building help.

2.       Deployment and the Board

As soon as you and your opponent have created squadrons of equal value, it is up to you to decide who has initiative.  In the case above, the two would dice off to see who would have the choice of initiative.  If one of the players had failed to reach the required 50 points, then the player with the least number of points would automatically have the initiative choice to be made.  The first step of the game on the table is to set up the playing area.  You will need a 3x3 table to play on, and all of your ships off to the side for deployment.  You will then need to have the 6 asteroids included in the core box and take turns placing them on the field.  After that, you will each place your ships in increasing Pilot Skill level.  From there, you will begin the game!

From the Cloud Cities on Bespin
To custom made LED tables


3.       The Game

As the game begins, you will use the movement dials – one of the coolest parts of the whole X-Wing game – to plot your movements in secret, and then you will move your ships in ascending Pilot Skill order.  After you move a ship, you will have the option to take any of the actions listed on your pilot cards, including barrel rolls, target locks, focus, or evades among others.  These actions are an important part of the game, giving the individual ships their flavor and making the game even more interesting.  These actions will allow you to either set up for combat next turn, or to blow some of the enemy to tiny pieces. When you get into the combat phase, your high pilot skills will get to shoot first, firing blasters, missiles, torpedoes, and more.  As you defeat ships, the game will move faster, culminating in the final turns as a rapidly played out, highly cinematic, tense game – if it is close.  If it isn’t close, don’t be afraid to call it and reset your ships for a rematch!



4.       Final Thoughts

There is not a game quite like X-Wing on the market in my opinion.  Several people will throw up their hands at this and point at Star Trek Attack Wing or D&D’s Attack Wing and look at me expectantly, but I really think that X-Wing is in a realm of its own.  There is no game that combines excellent miniatures, streamlined rules, tournament friendliness, and an IP that almost the entire world knows about to form this mega hit that is X-Wing.  You can find someone to have every walk of gaming life in X-Wing, from die hard repainters and converters to people who just want to “fly casual” and have a beer and pretzels game.  This is why I love X-Wing, the flexibility to play whatever type of game you want while simultaneously offering a competitive and supported game. 

Rating: 5 Blasters out of 5.

What to Expect Next:


The end of the weight of 40k around my neck, and the rise of new games to replace it!  Can I beat my rival at X-Wing!?  Can I finish painting all of my current Malifaux stuff by the end of the month?!  Can I paint Board Games miniatures to the same standard as my tabletop minatures?!  Tune in soon to find out all of this, and more!

COME-COME BACK SOON MAN-THINGS.  MORE-MORE TO BE SAID SOON!

2/10/2015

Public Apologies and an Update

                Good morning all, I hope that you are all doing well.  It has come to be that time again where I apologize profusely for my lack of posting anything on here for some time again.  It has been almost 4 months since my last update on anything that is going on in the world of gaming or posting any reviews for games and miniatures.  I am sorry that I am not able to post efficiently, but life happens, and I will always manage to get a few posts in a year at the absolute minimum.
                This brings me to today’s post – we are here, so we may as well take advantage of the time we have to get some information out about what has been going on in my world of gaming.  Since the last time I was on here, I have expanded my Board Game collection by a good 4-5 titles, including Splendor, Dixit, Russian Railroads, Oddball Aeronauts, Istanbul, Yardmaster, Mice & Mystics, Tokaido, Twilight Struggle, and others.  My miniatures have also grown – now including the amazing Tara Crew for Malifaux, a good collection of X-Wing Rebel forces, and an old Colette Crew for Malifaux as well.  I am constantly researching new games to play still, attempting to drag as many people into the fold as possible.  So far, I have only been able to get games of X-Wing in with a group of guys at the local hobby shop – which is absolutely ok with me, because X-Wing is such an amazing game to get introduced to and to get weekly games in with. 

My usual builds for my X-Wing squadron includes:

-        -   Roark Garnet’s HWK 290 with Blaster Turret, Recon Specialist, and Moldy Crow title.

-         - Biggs’ X-Wing naked

-         -  Rookie Pilot X-Wing

-          - Jake Farrell’s A-Wing with Push the Limit, Chardaan Refit.

However, my next build will look like something similar to this:

-          -  Roark Garnet’s HWK 290 with Blaster Turret, Recon Specialist, and Moldy Crow title.

-         - Jake Farrell’s A-Wing with Push the Limit, Chardaan Refit, Decoy, and A-Wing test pilot.

-         - Airen Cracken’s Z-95 Headhunter with Expert Handling, Proton Rockets, and Munitions failsafe.

-         - Bandit Squadron Pilot in Z-95 with Proton Rockets and Munitions failsafe.

I have yet to try this build, but this coming Thursday I will be testing this build for the first time.  I am wary because it does not include my usual Biggs fest to keep all of my pilots alive for the first couple of turns.  This list does allow me to shoot first with a good portion of my squadron though, if I play my ships correctly.  I should be able to give Bandit Squad PS 12 at the beginning of combat, and then decoy Jake’s PS over to Roark so that the blaster turret can get a good shot off after the two Z-95’s have their shots.  This is the plan going into games of course.  If I am playing against any large base ships, this list turns into a “let’s see how fast we can get around behind them” kind of play style.  These ships are fast, minus the HWK, but eventually I will rectify that with an engine upgrade to the HWK, allowing it to boost without any issue, allowing the ship to get out of harm’s way or back into position after a bad dial phase.


X-Wing is a great little game that really lets me get my game on once a week for a couple of games in a very small amount of time.  It is for this reason, as well as the fact that the game is so popular and you can always find someone to play, that it has become my go to game at the store for the most part.  I am looking forward to the possibilities of adding to this experience by getting Star Wars: Armada when it releases, so that I can have a deeper gaming experience while still most likely having a great amount of players to game with.  The main thing that drives me to games is the number of players that are in the local and national level, so that I will have people to game against.  Plus the models for Armada just look dead sexy, with the added bonus of not having to lift a paint brush to replicate those amazing looks on the models.  I really enjoy the fact that the two FFG Star Wars games are totally pre painted and 98% ready to go as soon as you pull the model out of the box – minus punching out all of the card board.  This is a huge selling point to me, because I am not the best painter in the world, and I really don’t want to have to sink the time into painting another group of miniatures to game with.  It really makes it easy to get into the games. 


                My local game store has a few characters that are more than willing to try other game systems though, which is excellent for me, seeing as I have more than enough games for people to try that I could rave about for hours.  In this case, I have managed to convince someone to give Malifaux a try, and they even went out and bought one of the old metal Colette crews to try out.  This Thursday I will be giving him a demo of the game to run him through some of the basics of the game and to get myself back into the groove of things.  He has asked me to bring a selection of crews, so hopefully he has already assembled his crew and had them painted up.  If he has, we can use his crew against one of my two assembled crews.  I believe that I will let him proxy some of my models as his totem, to allow him to field a crew around 30 SS.  I will most likely field Spawn Mother so that he can see some of the crazy summoning rules and some of the interesting things you can do with a crew.  I will also take Silurids and Gupps in all likelihood.  I am really looking forward to getting a game of Malifaux in after so long, so this should be good.  Hopefully my buddy enjoys this game and will continue to play after this beginning demo.


                I want to wrap up this post with some information regarding where this Blog is headed.  I am a firm believer in the idea that change is good, and this blog will be good.  Over the next few months there will be many changes to how I approach this blog and to how the blog itself functions.  It really has no discernable form as of right now, and I would love to change that.  With the creation of Thursday night X-Wing I have a set tabletop game that I can atleast talk about every week without having to stretch too far.  And so I think that I will set up the blog so that there are updates every month about all of the X-Wing games that I have played, and then sprinkle in some editorials on game systems that I enjoy, some battle reports from other games that I have played over the month, and generally anything cool that is happening around the gaming world of Atlanta right now that I am experiencing.

What to look forward to next time:

Can the man in the computer screen keep his word and update this thing atleast once a month?  Can he win a game of X-Wing against his friends?  Is Malifaux going to make a comeback!?  Will there be a token mention of Skaven before this post ends?

Until next time, dear readers, I hope you win all your games and crush your foes.  Good luck and happy gaming!




WORK FASTER WRITER-THING!  THE MAN-THINGS WANT CONTENT!

10/14/2014

Musing on the Madness

Hello all!

Hope everyone has been well lately, as I have disappeared like a shadow in the night thanks to football season and the omnipresence of classes and homework.  Bugger that!  It's almost fall break, so let the slacking begin and the tabletop flow.


To start out today, I'd just like to take a moment to follow the trends I've had in the past few years in gaming.  As many of you who follow this blog are probably aware, I used to play a stupid amount of Warhammer 40000, which would eventually turn into disgust and then mello out into something more akin to a general boredom with the game and everything Games Workshop does with it.  Great setting, fun party game, but there are alternatives that are much better.  You don't even have to look outside the company to find one!  WARHAMMER FANTASY is the better of the two games BY FAR.  If you haven't yet played it, give it a go.  Thank me later.

However, when I started this blog it was because I had just begun to dig into some new game seriously.  I had dabbled in Warmachine and hordes, but it never really appealed to me or my friends. So I set off to find a new system that would ensnare my attention and my wallet.  Thus began the Summer of Spartan, which saw me collect 2 Firestorm Armada Fleets as well as a pair of Uncharted Seas Fleets.  Around the same time, I began this blog and made it into Auburn University here in beautiful Alabama.  With that came some of my earliest posts about Warhammer Fantasy and the tales of the Villainous Malkk and his Clan of misfits, and the brief reports of Strike Fleet Templar.





As classes picked up and time started to become something of a scarce resource, the time I had to teach people new games dwindled to almost 0, and so after enjoying a good run of games with Uncharted Seas, we resorted back to the age old game that started it all - 40k.  After a flop of a well designed campaign due to lack of participation from other members in our group, we culminated the 40k with a local tournament and a 4 way game of 40k, and with that we finally put the armies up for the semester.

As the Spring semester rolled into Summer and I went home, I managed to get some headway completed on my dusty Skaven, building into the new theme of having Asian Skaven.  Of course, over the summer I managed to dig my fingers into some new games - including finally breaking into my Infinity collection with my Tohaa and Japanese Sectorial Army and some Dreadball.  After getting a few games in, my friends and I finally decided that for our group and for the time we had available, we needed to find alternate methods of gaming than Tabletop games, and so we finally dove into the unexplored territory of Board Games and hit the jackpot...




Progress on the Asian Skaven was slow, but I managed to get a lot done where I had been stuck at an impasse for a long time.


Infinity demo table, getting some early gaming in to get familiar to the rules.



Dreadball pitch and my Orx team that has been finished, as well as my Corporation team.




And so now we flash forward to the current semester.  Still trying to work a fine balance between classes, friends, and hobby time - which is split even further between board games and a few wargames now.  We have been spending the majority of the semester playing Malifaux, which is what the main point of this whole post will be...

MALIFAUX.

At one point, I used to think that Malifaux was the most poorly designed game with the clunkiest mechanics and the oddest collection of models I'd ever seen.  That was years ago, and the game seemed to be just too odd for me.  However, when 2nd edition came out, I was strong armed into buying a box and giving it a whirl.  I have been made a believer to the snake oil that Wyrd Miniatures is peddling.  So without further ado, here is a brief overview of my experiences with this amazing game.

THE BEGINNING 

With the beginning of my Malifaux journey, it simply started with buying the Pocket Rulebook ($15) and the V1.5 metal Collodi crew box ($40) and I hit the ground running - I already had a deck of cards just lying around, and so that would work for the short term.


Before long, I already had a set of games under my belt with my Collodi crew against the likes of Rasputina and Sonnia Criid, fighting tooth and nail to get each victory point I possibly could out of those games, fighting hard.  However, this led to Rasputina seperating Collodi from the rest of his crew and picking them off one by one; Criid blasting everything in sight to bits with fire balls and bullets.  So I went back to the drawing board.  I decided to buckle down and fight smarter, not harder.  I then stumbled across this jewel:


I have spent entirely too much time on this wiki, learning how the various synergies work within the different crews and how each of the crews are good at certain fighting styles and for various kinds of missions.  And so after doing my homework, I decided that I needed to tweak my style of play and get some additions to my growing crew.  

I ended up purchasing:

Neverborn Arsenal Deck 1 ($8)
Neverborn Arsenal Deck 2 ($8)
(Dark) Fate Deck ($10)
Brutal Effigy ($9)
Hodgepodge Effigy ($9)
Bishop ($15)

And with all of that it brought my Collodi crew up to 50ss easily, and allowed me to get all sorts of nifty tricks to play against my opponents.

Early games were played on a table that wasn't quite the correct size

With everything, I simply could not resist the pull of a second Crew to get into.  And so came the Swamp Hag.


With all of this, I hope that I have intrigued you enough to continue to search about Malifaux.  When I post next, hopefully that I will be able to give you some full battle reports and show off some painted models for the Swamp Hag.  Until then, keep gaming! 

9/11/2014

Excreting in Excitement

Hey all!

Busy post today, so let me just go ahead an outline what I'm going to talk about up front:

• Warhammer End Times: Nagash
• Malifuax
• Dreadball
• 6 Month Hobby Challenge

Let's dig right in...

Nagash

To sum it up in 3 words?  

BUY IT NOW.  

It is - without a doubt in my mind - the single best book Games Workshop has ever put out.  

The artwork is gorgeous



The new story is AMAZING.  I will pre order every single book in the series JUST BECAUSE OF THE FLUFF.  I mean, it is truly the end.  Nagash has returned, the world is in ruins, nations are crumbling - everything to make Fantasy GRIMDARK.  It is amazing.  I don't want to spoil any of the story, but seriously folks, it is ABSOLUTELY worth the money in this case, which is amazing for GW. 

Now the rules.  

I CANNOT WAIT TO HAVE SKAVEN WARLOCKS SUMMONING ZOMBIES.

The conversion ideas alone - making them steampunk, warp stone powered Zombies - makes me quiver with excitement.  The lore of Undeath is amazing, and it really isn't that bad.  I don't care that it's a money making gimmick for GW.  I love it.  I will summon all of the zombies and corpse carts and CAVALRY FOR MY SKAVEN.  

Let's take an in depth analysis of the lore of Undeath:

ITS AWESOME AND LETS YOU BUY MORE COOL STUFF.

The campaign is amazing.  Can't go into much detail because it involves so much of the story.  If you have Tomb Kings, VC, Empire, Chaos, Brettonians, Skaven, Dwarves, High Elves, or Wood Elves, this campaign will not disappoint in the slightest.  If you've got the others, just wait till the next book comes out - rumor has it the next book will feature Chaos, which I'm sure will mix Daemons, Beastmen, and Warriors all into one army list led by Archeon.... Educated guess on my part - so don't come after me with torches and pitchforks if I'm wrong.

The few other notable things are the new rules for Lords and Heroes - letting you take up to 50% of your armies points from each category respectively.  I for one will be making use of this to bring in Vermin lords and more Warlock Engineers just for the sole purpose of summoning more huge blocks of Zombies.  With allowing me to summon hordes of expendable minions, now that frees up points in my army that would have been used on Skaven slaves to be used on more important things... Like Clanrats... Or Giant Rats....  

But I digress.  

All in all, this first implementation of the End Times is absolutely fabulous.  If you only buy one other book for Warhammer Fantasy besides the rulebook and your codex, buy this. 

FINAL RATING 10/10 - must have.

So, with that being done, I'd like to say thank you to those of you who have made it this far, and want to go ahead and move right along into my second topic:

Malifaux

It's been a busy semester here at University so far, but I have managed to sneak away and corner my good friend Michael into playing a game against his brother so that I could see what this game is actually like.  Now, I have a personal disclaimer:  when I first saw Malifaux, it was in first edition.  It was awful.  The rules were so much of a cluster fluff, that the first game I tried to play I just ended up walking away.  It was that bad....

I now redact all of that hate, and am here to tell you that this game is the shit.  Pure and simple.  Watching Sonya Cridd and Rasputina go at it on the table, only for it to come down to a red jack being pulled for a lucky shot on Rasputina to end it?  Phew!  Crazy game!  And I love crazy games.  So, I pulled out my old Collodi crew and dusted them off.  Hopefully by the end of next week, I will have played atleast 1 game of Malifaux, so that I can post some photos and talk about it indepth.  

Dreadball

So this should be even faster - I saw a few videos of DB for the first time in a bit, and totally fell back in love with it.  Really going to try and push it on my group to get into some DB seriously.



THE 6 MONTH MOUNTAIN REDUCTION CHALLENGE

So, this is my big personal challenge for the year.  I had originally signed up for Garagehammers 2400 points in 12 months challenge, but finances and time made sure that I wasn't going to have any such luck.  However, I think that this challenge will be much easier to deal with in the fact that it just has to be models that you already own, and you can't buy anymore anything - with one $20 or under exception, and birthday/Christmas as well.  But, even with this simple task, I have struggled to get started.  I hopefully will have completed an entire 10 man Gutter Runner unit by the weekend, so I can focus on something else this coming weekend.

I challenge every person who reads this to commit to the challenge, or atleast attempt it.  It's a good way to get through some of those models that are never going to get done otherwise (here's looking at you Skaven Slaves).  

My plan for the challenge is to complete my Night Runner units - all 4 of them - my Poisoned Wind Globadiers, and atleast 3 skaven characters, as well as my Malifaux Collodi crew done by the end of October.  That's ~60 models in a little less that 2 months, which I think is doable... If I sit down and do a little bit of work every other day.  

CLOSING THOUGHTS

Well, I'd like to finish by once again apologizing for my lack of posting consistently.  It is something it try and do as often as I can - but time is tight right now that I am back at college, so look for one or two updates a month, unless something awesome comes up that I have to tell you immediately.  So, until next time, happy gaming.

8/27/2014

Stay on Target...

Hey all!

So it has been a while since I last posted on here - my apologies.  Been a little crazy getting back into the swing of things with University and Marching Band starting back up.

I am happy to report that I am back with my tabletop group in Auburn, and have already had a successful game night.  I wanted to get a feel for the new Ork Codex - as I am very tempted to trade in my Chaos Marine army for a shiny new Ork army.  The marines feel like they have a bland style of play to me, and I am using all of the bells and whistles that I can fit into our games!


I took to the field with 2 squadrons 3 of Killa Kans with grotzookas, 2 standard Deff Dreads, 10 Burna Boyz, a Big Mek with a Tellyporta Blasta, Mad Doc Grotsnick, 3 meganobz, and finally a Lvl 2 Weirdboy.

I played against an all Legion of the Damned army, with the addition of a Deathwing Terminator squad.  It was an excellent game for one of us...  My Deff Dreads just mangled deep striking Legionnaires, with whatever lived through the claws getting set to flame by the Burna Boyz.  All in all, it was a nice game of The Relic, which ended with the Mega Nobz running off with the objective at the end of the game.

I really enjoy the new Ork codex, and I might actually consider swapping to them after I get a few more games under my belt.  I really love the idea of a Dread mob with a bunch of Burna Boyz and making some sort of "Wrekkin' Krew" clan army.....


Anywho, on other fronts I have continued to increase my board game collection, which now includes:

- Mansions of Madness
- Ticket to Ride
- Merchant of Venus
- Takenoko
- Forbidden Desert
- Gloom
- Power Grid (including Korea/China expansion)
- Seasons
- X-Wing Miniatures

We are beginning a new monthly board game night, starting in September, in which we will try and just kick it back and play some fun and simple games.  I am looking at grabbing some more games, including:




Cadwallon - City of Thieves
by Fantasy Flight Games

A fantasy game featuring 2-4 players running about the city of Cadwallon, robbing various places and other gangs in an attempt to earn the most cash before the city gates come crashing down.  I really like the concept of this game, and would love to get a group of guys together and just go at each other for a few hours.  This will probably be a purchase soon, just because it looks too awesome not to have.


Flash Point: Fire Rescue
by Indie Boards & Cards

A co-op game (with solo options) that is extremely embedded in the theme of... well, being a Firefighter.  It features lots of crazy action where you and your friends go in and attempt to rescue as many people as you can before buildings come crashing down around you.  Sounds awesome, theme-y, and it has options for Solo Play which is a big plus for me.


The Adventurers: The Pyramid of Horus
by Fantasy Flight Games

Similar to Cadwallon in my opinion, but with a different theme.  I am a huge fan of Indiana Jones, and so this game tickles an itch that comes from too many adventure movies and Uncharted Games.  This would be awesome to get just to run through a few times and relax with the guys.


Skyway Robbery
by Philip duBarry

This is an excellent looking Kickstarter that I am extremely tempted to back.  It just looks too awesome...

https://www.kickstarter.com/projects/phantasio/skyway-robbery

Finally, the last thing that I want to talk about before I call it a night is a challenge thrown down by a gent that goes by "Deserter" on his blog and instagram.  He is challenging himself, and others, to complete his "6 Month Mountain Reduction & Painting Challenge," which is exactly what it sounds like.  It is a challenge where you don't buy any new models, paint your backlog, and post weekly progress about what you are doing.  You are allowed to get miniatures as gifts, and you are allowed 2 (and only 2) small purchases - eBay bundle, small characters, or small units.

While I complete this challenge, I may have already planned my first purchase.....

Mantic Zombies yo...
Because I may or may not have already planned and pre-ordered one of the most exciting wargaming events I have witnessed in my time playing games......


I am very, very, very excited.........

Until next time...

7/27/2014

Game Night VI - Unexpected Country

Hey all!

So the title is sort of a lie, I have no idea how many game nights I've had this summer break.  However, the rest of the title is true.

We are fast approaching Tabletop Tuesday, where usually I'd be chomping at the bit to get some Warhammer Fantasy in, or grudgingly dragging my Chaos Space Marines out for the umpteenth time this year.  But last Tuesday, I started down a different path.  No models, just meeples.  No charts and tables comparing ballistic skills and range bands, or anything of the sort.  It was a small box of cards, a couple dozen train meeples, and some sports.  I left with a box full of Lovecraftian Horror, and a keen desire to get more meeples and more small boxes full of tokens and cards.

So what do I bring this week?  Should I pack up the old Citadel Case full of Stormvermin and Screaming Bells?  Should I dust off some Helldrakes and Demolisher cannons?  Maybe make way for the meeples?  

I am in a crunch.  This coming Friday, I will be hosting a Mansions of Madness game at my house, so I know that I don't have to drag that down to the shop.  And I know for a fact that I will be loading up my Dreadball stuff before I roll out for the shop.  So that leaves the choice still of several game systems, ranging from Firestorm Armada to Power Grid.  I know for a fact that I will most likely pick up a copy of Merchants of Venus, Diplomacy, or Twighlight Struggle - maybe to play at the store right then.  

I'm sorry that this blog has drifted away from the bad reviews about cheap games - hopefully I'll be able to sit down and really write up a review for a few games after this weeks Tabletop Tuesday, atleast for Dreadball, Gloom, and Ticket to Ride.  

Until then, happy gaming.

7/11/2014

A Different Breed of Game

Hey all!

Sorry bout the drought of posts the past few weeks, I've been on vacation in the Northeastern part of the country.  As such I've come woefully unprepared for this blog post, but I have some ideas as to what I'd like to write about.

First things first - some GW talk.  

The new 40k Orks are freaking awesome.  And I'm really looking forward to digging into the Space Wolves vs. Orks campaign.  Might have to paint up some vanilla marines and wolf them out in fact... 

Aside from that, I purchased Triumph and Treachery finally.  CANNOT WAIT TO PLAY THAT.  Looks amazing. I've slowly been painting more Rats, this time in the form of some Nightrunners.




However, most of my time lately has been spent exploring new options...

I am a college student.  Most of my friends are college students.  We are all nerds.  We like playing with toys and games, and want more people to play with us.  

Miniature wargames are awesome.  They are expensive and time consuming - both things that college students seem to be lacking (crazy right?).  

Where am I going with this?  Well, it's the sad truth that wargames - especially the awesome sauce that is GW - is just too much for most college people to afford.  I myself have started to wonder if paying $60 for awesome models is truly acceptable for myself and my budgets.  Don't get me wrong, I absolutely adore GW stuff.  My Skaven are my favorite models period.  But it's just getting overwhelming.

As an aside, playing GW games and wargames in general is becoming harder and harder to accommodate as well - work schedules, family time, girlfriend time, and veg time - all of these compete and usually win out over hobby time.  Our group goes to a game store every Tuesday in an attempt to get some gaming in.  

This Tuesday we made a point to try and have a game night with no wargames... And it was an absolute success.  We played a card game called Gloom - where players attempt to cause as much hilarious misfortune to their characters before killing them off with morbidly funny cards.  Add in a little story telling, and boom: laughs for hours.


Great game!  

After Gloom, we cracked out a game of Ticket to Ride.  While this is a great game for beginners and as a fun simple game to play - for veteran wargamers and rpg players?  The game was fun, but not everything they were hoping for.  

Finally, I introduced the guys to Dreadball.  You may recall that some of my earliest posts were about starting dreadball.  That never happened.  I had the box set, but we never attempted to play because of the omnipresence of 40k.  So finally, we found another group at the store who ONLY plays Dreadball, and my god did we have a great time....


Veermyn and Corporation go at each other in Sudden Death!


Finally painted up my Orx team.


My Veermyn get their faces stomped in by Nameless on their 4th turn.  Ouch.

I have fallen totally in love with this system.  It's so fast and so easy that it just is a more enjoyable game then a lot of systems out there.  I've order the Veermyn team, and have finished painting up the box set.  Next week I'll get a couple more games in, but then it's back to classes the following week.  Summer has kinda flown by this year.  

After playing a few games of Dreadball, I went ahead and picked up Mansions of Madness to give a go.  Really looking forward to playing that one!  I'll post lots of pictures when we do, as I'm sure people are curious to see how it goes...

That's all I got for now folks, see you next time!