1/31/2014

Storm's a comin'

Aye, I got a story for ye.  T'was bout forty years ago I reckon.  That's when this story should begin....

The heyday of the Pirate's Code of Honor that was.  The days when Black-Wyrd still sailed the seas as a mortal man.  Men used to fly the colors high in those days, not skulk about like whipped dogs!  The pirates around these parts don't know how to act any more, not since the Elves started to come in 'ere and "tidy up" after us.  Curse them!  Fouler creatures haven't dared crawl out from the ocean than them blasted pointy ear'd boot lickers....  But I digress from me tale.

Black-Wyrd used to sail the seas then, under his own flag.  He was a fierce one, that old dog.  Helped us establish our little slick o' heaven right 'ere in these parts.  I myself used to run the Harbor on the North Coast, right past Skull Rock.  T'was there that I caught me first glimpse of 'im.  Cap'n Maximo Sal Vittorio.  The man was a living, breathing embodiment of our code of honor.  That was a man who believed in the code, and would die for his brethren if it was called for.  He cared for his crew, and believed that all of his men should be held accountable, because they were all just as capable.  Respect was earned on his ship - The Majestic - a fine 18 gun Brig she was.  *sigh*  He was one of the best of us.  He earned his way up to become one of the few men to have the title of Pirate Lord.  Maximo was the golden idol of the Age of Piracy. 

Me thinks this is why he became the target of every black hearted creatures ire.  He and his armada of ships, headed by "The Majestic", made the decision to attack an entire convoy of High Elf merchantmen.  It was an easy battle, with fast sloops chasing after fat merchant ships, and The Majestic launching volley after volley into the few military ships, including a mighty Man-O-War....

This is where the story becomes a dark tale.  The cowardly wizard cur on the High Elf Man-O-War - Manoir - came down from his high tower, and sent forth waves of lightning, crushing the sloops "Sebastian" and "Venison."  The fool then turned and summoned the power of the Northern Winds, and blew a mighty gale against "The Majestic", but only managed to make the ship sway as if it was in a light breeze.  Maximo laughed deeply and called for his men to heave too and bring them about.  Maximo had become too brash in his supposed supremacy as a Pirate Lord.  His brig unloaded shot after shot, but it managed not a single dent into the mighty Man-O-War.

Maximo knew now that he had picked a fight that he would need to use every trick he knew, but he was destined to kill the mighty warship.  The merchants had already fled, his fleet had been crushed, but Maximo would have his revenge.  It was then that he called for the boarding assault to begin, turning to his wizard and ordering him to send the ship there with great speed.  The ships crashed together, and Maximo swung onto the deck, followed behind by his wizard.  



With a flash of light, the Wizard Manoir stood before the Pirate Lord, and they entered combat.  Lightning flashed from the wizards fingers and Maximo's blades flashed like cannon fire in the night.  Manoir took a blade to his hand, and fell to the deck, a look of disgust burned onto his face.  He looked up, a blade at his throat, and spat a foul curse at the glorious Pirate Lord and his wizard.  In a flash of waves and black lightning, both "The Majestic" and the Man-O-War began to sink, and the great heroes of the battle were washed away....

And that, ye fools, is how the Pirate Lord Maximo and the Wizard Benedict, became the lost.  They returned to land changed.  They were creatures of the sea now.  Maximo returned to his home and was exiled, but not before he stole a small ship and shanghaied a crew.  "The Madman's Mercy"  left port, the safe haven of a wounded and beaten man, a man he doesn't trust, and a crew that is terrified of their new master.  Maximo made for the land of Lustria, bound to find the secret waters of the inner continent to return himself to his former glory, and claim his rightful place as a Pirate Lord of Sartosa....

Beware, all ye who enter those waters.  Lord Maximo stalks the waters there, searching for his lost life, and his lost crew.  Beware, for he has lost all sense of the word loyalty.  He fights for coin and for news of the inner continent, so that he might one day have his revenge.  

With that the old pirate stood, stretched his aching bones, and hobbled off towards the sun drenched beach in the waning hours of the day, the sea turned blood red by the setting sun.  Turning to the left, there is a strike of a match as the suns rays finally set.  A grim chuckle reverberates throughout the shanty bar, and a slight humming comes from the shadows.  A silhouette is illuminated for a brief second as the match falls to the ground....

Yo ho, yo ho, a pirate's life for me.....


STAY TUNED FOR MORE INFORMATION......


1/30/2014

Warhammer 40k League Update

Hey all!

Been a while since I last posted about our league and the amount of work and effort people have been putting into the idea of 40k.  So, here is my update.

Last weekend we all went to our new favorite store to game at, called Moxie Games in Georgia.  Much shorter drive for us to go here instead of Treefort games.  All 6 of us decided to play a round of 40k.  Drawing lots, the games came out as follows:

Tau vs Space Wolves - long table edges, kill points

Eldar vs Tyranids - 4 objectives

Grey Knights vs (The mighty) Chaos Space Marines - 5 objectives

We all played through our games - it was 1500 points this week - and finally got a good amount of 40k done for the league.  The Space Wolves were running an assault heavy list and got crushed by the Tau player, who didn't even run any Riptides (gasp!).

The Eldar player tabled the new Nids book without even breaking a sweat.

My game against the Grey Knights was an excellent game, filled with tomfoolery and really just looking to have a good time.  I ran my usual Khorne heavy list, while he ran a Henchman spam list with a Dreadknight and a single squad of 10 Paladins to hold the line.  Game ended when, after throwing my entire left flank at the Paladins, my army fled or died.  Fun game in general though.  I caused a lot of damage and had a blast.

After 40k League ended for the night, I got in a game of Fantasy with the Nids player, who has since purchased a lot of Daemons from both myself and the Grey Knight player.  We had a good amount of tabletop talk going around after that and people painted and built up their armies, while I got my ass handed to me by my own Skaven.  The Grey Knights player convinced a few of us to play Malifaux and I bought the Collodi Box (daemon puppet master who turns children into marionettes) set to get on the table.

Fast forward to this week, where 3 days of classes got canceled due to snow, and we all decided to have a painting and playing week.  We got a good amount of painting and building done, as I cranked through a unit of 11 Berserkers,  2 pieces of terrain I built out of thrift store materials, and 5 more Khorne Marines (basic marines with mark of Khorne, CCW, and the ability to run 2 plasma guns in the squad), as well as 2 Obliterators.  A good amount of painting I think, trying to get to the 2000 point mark in a little over a month.  I realized just today however that I only have 9 models left to paint until I have reached my 2000 point list, which was a welcome surprise, because I am in charge of getting the Fantasy league underway for next semester.

In addition to all of the 40k painting we got done, my girlfriend offered to paint up my Malifaux set because she wanted to paint some bright colors for a change.  She has since powered through 7 of the 8 models, and is now just working on Collodi himself.  My brushes are still smoking from when she used them.

Of course, while she was doing that I was introducing my friend into Fantasy, while he used his brand new Daemons.  My Skaven gave him a proper beating.  It is always good to enjoy a nice relaxed game of fantasy on a cold day, or atleast I think so.  The game was great fun, and saw entire units of Daemons come back from the warp to pester my Plague Monks before getting dashed by my Plague Furnace, or for them to spit warpfire at my slaves and kill all of them in a single round of shooting (blasted leadership 2!) only to get eaten by my Hellpit as it finally careens into his ranks on turn 4.  Fantastic game.

Well, thats about all I have on the updating docket.  I have another post in me tonight, but it is going to be more of a narrative teaser at some of the events that are going to be taking place NEXT SEMESTER....

1/21/2014

A Smattering of Cheap Tabletop games

Hey all!

So, I figured it was just about time to get back into the groove of telling you all about some interesting tabletop games that you can get into on the cheap side, and that look and sound interesting and fun.  I have either purchased and read through all of these rule sets or have downloaded the rules because they were completely free.

Today we are going to look at three games in particular:

1)  Sail and Steam Navies ( >$20)

2)  Hordes of the Things (Free rules)

3)  Fullthrust (Free Rules)

Lets take a look see.....

SAIL AND STEAM NAVIES



Sail and Steam Navies is an American Civil War game by Dave Brandon that is available from the Wargamesvault.com.  It is designed to be played in the 1/600 scale, or - with some tweaking - in the 1/1200 scale.  You can purchase the rules, which come with over 1000 ship stats in the back of the book, and then purchase from the same page ship print outs for the 1/1200 scale, which is what I did.  I managed to read through the rulebook and get through a very basic game using two ships (USS Sagamore and the CSS Harriet Lane)  The rules are complicated, but they are excellent rules if you can get through a few turns to actually understand what is going on.  There are literally rules for everything you could possibly want to do.  

For instance, during my game I was playing as the Confederates, and pulled the Harriet Lane within "normal" range (mid range).  I opened fire with both medium smoothbore cannons and scored a hit on the Sagamore's lower port hull armor, and then used shot (special cannonade) on my two light rifled cannons, and managed to cause a suppression point on the wounded Gunboat.  The Sagamore returned the favor by knocking a point of movement off of my ship and then causing a point of suppression with her sharpshooters.  

The game is divided into several phases of play, and makes use of many different types of cannon and shot that was common during the Civil War.  It is nice that you can simply print and play, but it is much better with excellent scenery and full models.  I like the 1/1200 scale option to save on space, but I would much prefer to actually have 1/600 models that were painted up and ready to go.  On of the other things that you might take note of if you are interested in getting into the game is that you will need a good amount of D10 to be able to play.  We played using 6 D10, and that was not nearly enough, considering you can do some real damage when you get up close and personal with some of these ships.

Overall, I thought the game was excellent, and well worth the time spent playing and digesting the rules.  Plus, with everything print and play, why not give it a shot?  For the same price as a single GW finecast model, you can have all of the rules and over 1000 ship models to print and play with! (although I wouldn't go much over 3-5 ships to play with if it is a two player game, it is fun, but the rules are not forgiving for lots of ships under a single admirals command.)

Here are some pictures:



And here is an excellent mini-campaign run using Sail and Steam Navy rules for the missions.


HORDE OF THE THINGS

Now for something a little more fantastical and whimsical.  Enter the Hordes of the Things.  This game is great for those of us who don't want to spend heaps of cash, have a lot of space, or really deal with all that much painting.  It is an extremely open ended game, having about 20 different types of units, but no models, set time, set scale, set anything really.  It is a rule set for those of us who just want to unwind or let our creative genius loose on the world.  Here are some example armies:

A "double" Dwarf army (double because is it 48 points,
when the normal value is 24 points)

A Gnome behemoth.  Yes, it is a giant snail.

A mighty Undead Phalanx



And just to show how games can get....



A penguin army

The game is absolutely flabbergasting in the amount of armies that one can create.  It would be awesome just to see this game played out in a tournament sense just to see people's different takes on the armies.

Unfortunately I have not played this game, so I cannot attest to how the rules actually play, but I can say that the rules are interesting and straight forward.  I would recommend a read through even if you weren't interested in actually playing or forming an army.  However, one of the reasons you might want to use these rules is to run a mixed game system campaign.  For instance, you want to run an Uncharted Seas campaign involving Naval combat (Uncharted Seas), skirmishes/boarding actions/raids (skirmish rules of some sort - Song of Blades and Heroes?  We'll talk about it), and then massed army actions (Hordes of the Things).  That would allow you to have nice variety in your campaign and actually get into some of the different scales that make gaming experiences that will stay with you forever.

FULLTHRUST

So here we finally have what many would consider to be one of the finest starship combat games ever created.  I have not had a chance to do battle using this excellent set of rules, but I will definitely make a point to play a game at some point using my Firestorm armada ships to play.  If I like it, I might just invest in some of the ships from Ground Zero Games, just to support the excellent game that they have developed since the early 90s.

I haven't been able to get through all of the rules, but here are some pictures to make up for my lack of complete understanding on the rules front:






And here's how they do Full Thrust in Germany.....


I hope that you have enjoyed reading this review, and will consider trying one of these games that has been listed.  I'll be back with more reviews and battle reports, but for now, this is all I got.  Take care!

1/15/2014

40k, Firestorm, and a helping of Uncharted

So it's been a fairly interesting couple weeks since I last posted on here.  Been planets of gaming to go around when we have the time to play anything now that spring semester has started.  Before I left back for Auburn I managed to get some games if Uncharted in with my friends in Florida.  Played against Iron Dwarves and Elves with my Shroud Mages.  Good games both with some crazy endings.

Played a game of 40k for our escalation league with a buddy.  He played his Bugs (5th ed. Book) and I played my Chaos Marines.  We played 1250 points and a mission from Battle Missions.  The mission had all non- vehicle units respawn, and was kill points.  I managed 7 kill points to his 4, ending with Cypher shooting a Marwalc big burrowing thing in the face in close combat.  Great game.

In other news, I received my half of the new Firestorm box set: Terran models.  Started reading up on how to make new fleets.  Got some ships to add into my Iron Dwarves, and I made a run to GW to buy technical paints, a box of LoTR Dwarf rangers for a side project, a Doom wheel, and a chaos khorne lord from fantasy to turn into a khorne lord for my Chaos Marines.

All in all a good amount of hobby to go around.  This weekend I'm teaching my friend Michael how to play fantasy and we might try and get a game of Uncharted or Firestorm in.  I'll keep you updated.


My New Years resolution is to take more pictures of games so my posts aren't like textbooks.

Take care!