Thursday Night Game Night
Good
Afternoon all, hope you are having a happy Friday and are ready for the
weekend, I know that I am for sure. With
the weekend approaching quickly today, I am hoping to get some blog posts up by
the end of the weekend – as this post is my witness. On Thursday night, we had our usual game
night with the guys, which is usually the night for X-Wing in the land of
Atlanta. On this particular evening, my
buddy wanted to break in his brand new Colette crew for Malifaux and learn how
to play Malifaux proper. We had played a
game of extremely basic Malifaux, using henchmen and both of my crews – Zoraida
and Collodi (Bad Juju vs Vasilisa for this game) – to play a very fast
game. That “very fast game” ended up
being a 2.5 hour slug fest that was an absolute blast. That was all 2 weeks ago though, and we
actually got to play a proper game of Malifaux.
For our
game on Thursday, we decided that we should play an 80% real Malifaux game,
setting up the terrain, flipping schemes and strategies, and various other book
keeping things like that. For flipping
schemes, we decided that we should keep the minor objectives simpler for both
of our sakes. What I mean is that we
flipped for schemes, picked the same two, and played with them revealed. Our deployment, strategy, and schemes were as
follows: Corners, Turf War, Outflank, and Plant Evidence.
These
schemes worked well for the two crews that we were running, which featured a
lot of movement tricks for both of our crews, dominating our activations for
the most part. Speaking of our crews,
let me follow this up by listing them below.
Collodi Crew
Collodi – Fated, Threads of Fate, On Wings of Darkness
Vasilisa – A Friend to Talk To, Pact
Brutal Effigy
Marionettes x4
Colette Crew
Colette – Cabaret Choreography, (forgot the remaining
upgrades)
Cassandra – Cassandra’s upgrade
Performers x2
Mannequin x2
The
lists, as you can see, have fairly simple strategies for them. My Collodi crew is going to keep clustered
together for the most part, using Collodi’s abilities to take the effect from
the effigy (when you damage enemies, you heal a point of health) and distribute
it to all friendly puppet models within a radius of Collodi, and therefore all
of the crew will move towards the center in an attempt to gain the upper hand
with the Turf War marker. Vasilisa will
go out to the corner, dragging one of the marionettes with her to the outside
of the board with her A Friend to Talk To.
Colette had a very similar strategy, pushing Cassandra with her
nimbleness out to the corner for Outflank, and then the remainder of the crew
muscle their way forward to the center of the table and duke it out with the
puppets. With the mission and strategies
pretty much determined, we set up to play out our little skirmish.
The
game went great, with the first combat starting in turn 3 with a bang – my
Brutal Effigy took a shot in the dark at a performer, managing to drop the Red
Joker, killing the model out right.
After that opening shot, the game descended into madness – and once
again I failed to get anything more than take a single picture of set up, for
which I apologize. Colette and her crew
managed to assault the Marionettes and the Brutal Effigy, while Collodi took a
backseat just outside of the killing zone.
With the blood bath in the middle going, Colette sent out a strike force
of a mannequin and a performer out to the corner where Vasilisa and the
marionette were sitting, which lead to Vasilisa playing the showgirls like
puppets, and sending them back their way, before Colette manufactured a
mechanical dove that Collodi blew up over the performer and mannequin that were
barreling down to Vasilisa.
As the
game progressed, Colette and her crew became more violent and my buddy began to
finally feel the way his crew would work together and the combos that his
models could bring to the table. With
that, the gloves started to come off on both sides of the table, and therefore
the game exploded with violence. Before
long, a mannequin had died, 2 marionettes had died, and Cassandra had taken
some damage. The end of the game was
fast approaching. Collodi took advantage
of his flight ability from his “Wings of Darkness” to fly to the opposite
corner of the table, as Cassandra left earlier in the game to put the beat down
on some models. Vasilisa sprinted to the
enemy side of the table to plant evidence in an old building, while the
showgirls planted evidence all across my zone, at an alarming rate that I
simply could not stop them. And just
like that, the game was suddenly over after 6 turns. Colette and a performer stood gasping for
breath in the center of the battlefield, surveying the destruction they had
caused. Collodi had thrown himself into
the night air and was carried off to the musky forest in the north, plotting
his next move from afar. Vasilisa stood
with her minion marionette that she had borrowed from her master Collodi. She began to skulk off to the far wilderness,
realizing that the battle had only just been lost.
The
final game score was way too close for either one of our liking, but it made it
a great game: 6-7 victory for Colette and the showgirls. This elated my opponent, who was only playing
his second game of Malifaux, but really only his first real game with his own
crew. He is effectively hooked on
Malifaux for the time being. So much so
that he impulse bought the Rasputina and Kaeris crews, in addition to his
Colette crew. He is not the only one
arming himself for the coming Malifaux explosion either – I have my Collodi,
Zoraida, Tara, Colette (which I will probably sell or use as spare models), and
now Viktorias crews all at my disposal, with plans to pick up Molly Squidpiddge
and build a Wong Crew from scratch, which would leave me with a lovely
assortment of crews and a good amount of crossover for tournament play – 2
Neverborn, 2 Gremlin, 2 Outcast, 2 Ressers – 8 variations of crews made from 6
crews. Each with a solid amount of play
styles: Collodi with movement tricks and
control, Zoraida with complete control, Tara with status effects, Viktorias
with sheer damage output, Molly for summoning, and Wong for ridiculous
explosions in all of the right places.
Malifaux
is an amazing game, with so much variation that it is impossible to come up
with every flavor of every faction – but these crews that I am preparing to
embark upon are quite frankly the best amount of variation I can get without
going completely bananas, even though I may have already crossed that line by
wanting to pick up 6 crews – 7 if you don’t count the Colette crew that I will
most likely avoid using as a Colette crew.
Whelp, that’s
all I got for you guys – sorry that I don’t have any pictures for you. At the time of posting this, I have played 3
other games of Malifaux with more pictures, but I will need some time to get
them uploaded and some battle reports written up! So until then, happy gaming!